Exocortex Fury 2 is a production proven particle renderer for Autodesk Maya and Autodesk Softimage for Windows (with Linux and Mac OSX support coming soon). Fury 2 leverages the full power of modern GPUs to deliver exceptional render times without reducing your flexibility nor sacrificing your render quality.
Modern graphics processing units have many hundreds of streaming cores which can operate on large sets of data in parallel.
Even with millions particles, renders can often complete in less than 10 seconds, giving artists total flexibility to experiment and reiterate results to get the perfect look.
Fury has been used on top Hollywood blockbusters including Titanic 3D (2012), and The Avengers (2012) and on numerous commercials, including Method Studio ’s work with Verizon seen above. Fury delivers this quality without sacrificing quick render times. Our render settings provide artists with a host of features to capture a polished and professional look, including the following:
Fury uses an advanced voxel lighting system to light arbitrarily large clouds of particles at record breaking speeds. Settings allow artists to fine tune shadow darkness and render quality. Attenuation provides per-light source decay adjustments to achieve any particular look. Geometry shadows and ground shadows supply compositors the tools they need to seamlessly integrate rendered particles into any production pipeline.
Small clouds of particles can now be organically multiplied at render time to simulate large masses of particles. Values are averaged across particles to maintain the same general look while substantially improving the visual quality of renders.
Particle materials and per-particle attributes naturally complement the render settings dialog providing an intuitive user experience. Lighting attenuation, batch rendering, render queueing and output are all natively supported with Maya’s pre-existing settings.
We also have created a particle loader that you can use to import your RealFlow, Maya, Softimage and Krakatoa particle systems into Maya for rendering by Fury. Stand-in support where the particle set is not required to be loaded fully into Maya will be arriving shortly.
Custom nodes in conjunction with the vast ICE library allow artists to create complex render setups quicker than ever. Use the render region to rapidly preview results and make adjustments to nail the look before final rendering.
This allows compositors access to Fury’s different passes, including beauty and alpha, depth, RGB-encoded positions, albedo and illumination, and ground shadows. Beauty pass images are prepared for easy layering with pre-existing geometry renders so compositors can focus on adjustments rather than workflow. Thus Fury 2 is fully compatible with main workflow utilized by Nuke users.
Included with Fury is professionally crafted documentation customized for both the Maya and Softimage integrations. We have also included detailed tutorials to get you started quickly with your Fury 2 rendering projects.
To stay up to date with new releases, learn tricks and tips for getting the most of out Fury 2 and chat with fellow users and Exocortex staff, join us on the Exocortex Fury Support and Discussion List: