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Exocortex Fury 2 is a production proven particle renderer for Autodesk Maya and Autodesk Softimage for Windows (with Linux and Mac OSX support coming soon). Fury 2 leverages the full power of modern GPUs to deliver exceptional render times without reducing your flexibility nor sacrificing your render quality.


GPU-Accelerated for Maximum Speed

Architecture capable of rendering millions of particles in parallel

Modern graphics processing units have many hundreds of streaming cores which can operate on large sets of data in parallel.

Even with millions particles, renders can often complete in less than 10 seconds, giving artists total flexibility to experiment and reiterate results to get the perfect look.


Production-Proven Quality

Meeting the needs of leading productions studios around the world

Fury has been used on top Hollywood blockbusters including Titanic 3D (2012), and The Avengers (2012) and on numerous commercials, including Method Studio ’s work with Verizon seen above. Fury delivers this quality without sacrificing quick render times. Our render settings provide artists with a host of features to capture a polished and professional look, including the following:

  • Simultaneous diffuse and emissive particles
  • Matte object occlusion
  • Motion blur
  • Depth of field
  • Lighting
  • Self shadowing
  • Shadows cast onto and from geometry
  • Multi-sample anti-aliasing
  • Advanced particle replication
  • .icecache, .pdb, .mc, .prt, and .bin render time cache loading
  • Pass-separated OpenEXR HDR output

Fully Featured Lighting

Lights, matte shadow casting, self-shadowing and ground shadows

Fury uses an advanced voxel lighting system to light arbitrarily large clouds of particles at record breaking speeds. Settings allow artists to fine tune shadow darkness and render quality. Attenuation provides per-light source decay adjustments to achieve any particular look. Geometry shadows and ground shadows supply compositors the tools they need to seamlessly integrate rendered particles into any production pipeline.


Particle Replication

A new way of approaching high density particle rendering

Small clouds of particles can now be organically multiplied at render time to simulate large masses of particles. Values are averaged across particles to maintain the same general look while substantially improving the visual quality of renders.


Comprehensive Maya Integration

Making full use of the settings artists are accustomed to

Particle materials and per-particle attributes naturally complement the render settings dialog providing an intuitive user experience. Lighting attenuation, batch rendering, render queueing and output are all natively supported with Maya’s pre-existing settings.

We also have created a particle loader that you can use to import your RealFlow, Maya, Softimage and Krakatoa particle systems into Maya for rendering by Fury. Stand-in support where the particle set is not required to be loaded fully into Maya will be arriving shortly.


Deep Softimage Integration

Leveraging the flexibility of the ICE system to define and refine the look of its particles

Custom nodes in conjunction with the vast ICE library allow artists to create complex render setups quicker than ever. Use the render region to rapidly preview results and make adjustments to nail the look before final rendering.


Equipped for Post-Processing

Export as fully HDR OpenEXR files

This allows compositors access to Fury’s different passes, including beauty and alpha, depth, RGB-encoded positions, albedo and illumination, and ground shadows. Beauty pass images are prepared for easy layering with pre-existing geometry renders so compositors can focus on adjustments rather than workflow. Thus Fury 2 is fully compatible with main workflow utilized by Nuke users.


First Class Product Support

Extensive Documentation and Tutorials

Included with Fury is professionally crafted documentation customized for both the Maya and Softimage integrations. We have also included detailed tutorials to get you started quickly with your Fury 2 rendering projects.

User Community

To stay up to date with new releases, learn tricks and tips for getting the most of out Fury 2 and chat with fellow users and Exocortex staff, join us on the Exocortex Fury Support and Discussion List:

Email:

Get Fury

GPU Requirements

Fury, because it is a GPU-based point renderer, does require a GPU for operation. Specifically, Fury requires a GPU that fully supports OpenGL 3.2. Fury has been tested with NVIDIA GeForce GTX 2xx, 4xx, 5xx and 6xx (and newer!) with great results. Fury also works great with modern NVIDIA Quadro cards, although older ones may not fully support OpenGL 3.2. Fury also works well on AMD Radeon HD 4xxx, 5xxx, 6xxx and 7xxx (and newer!) video cards.

Demo

Watermarked

In order to see if Fury 2 matches your needs, we have created a demo version for you to try out.

Purchasing

RLM Floating Licenses

$499. $399. For a limited time save $100.

Node-locked Licenses

$499. $399. For a limited time save $100.

10 RLM Floating Licenses

$2999. $2499. For a limited time save $500.

Upgrades

Existing SlipstreamVX users can upgrade to Fury 2 for $299. Just send an email to sales@exocortex.com with your SlipstreamVX order number as well as what Fury 2 licensing option (floating or node-locked) are you upgrading to.

Educational Licenses

Educational pricing is also available to individuals with proof of academic enrollment. For educational discounts, please contact sales@exocortex.com with your order details and supporting documentation.

Custom Quotes

If you have unique or special licensing needs, please contact sales@exocortex.com for custom quotes.

*Legal notices.
*Exocortex, Autodesk, Softimage are all trademarks of their respective owners.

Demo

Watermarked

A watermarked demo is available.

More options

Purchasing

RLM Floating Licenses

Maya and Softimage

$399

Node-locked Licenses

Softimage

$399

10 RLM Floating Licenses

Maya and Softimage

$2499

More options